Our latest Report on Progress is a clear and accessible review of the field of neuroeconomics. “Understanding Human Decision-Making: Neuroeconomics” is by Dana Alliance member Paul Glimcher, Ph.D. Glimcher embodies the Alliance’s commitment to sharing brain science information and discoveries with all—science-curious, science-committed, and even intrigued sports fans.
“We are wildly ambitious,” Tom Insel, M.D., says when asked about his plans for Verily Life Sciences, a research organization parented by Google. After 13 years, Insel rocked the world of brain science when he announced plans to step down as director of the National Institute of Mental Health (NIMH) in late 2015. His departure from NIMH, however, wasn’t a leave from neuroscience research or public health; it was a progressive step towards advancing the technologies that are predicted to transform mental health care.
Recently, Insel was profiled in the July/August 2017 issue of The Atlantic, which offers a thorough look at the trajectory that took him from lead role at the world’s largest mental health research institution to complete submersion in the energetic tech bubble of Silicon Valley.
The article recounts Insel’s early work in behavioral research, as well as his influence on the field of antidepressants and NIMH’s involvement in clinical drug trials. Presented with an opportunity to direct a new mental health team under Google, he could now focus on taking applied research and use it to help millions of people globally, who are in need of mental health care. “At any given moment, roughly one in seven of the world’s 7.5 billion people is struggling with mental illness. ‘We’re not going to reach all those people by hiring more psychiatrists,’ says Insel. But we might reach them with smartphones.”
In the New York state budget just passed by Albany, legislators will raise the age to be tried as an adult from 16 to 18 years. New York was one of only two states left in the US that prosecuted youth as adults when they turned 16–now North Carolina stands on its own.
In the US, law and policy have struggled to determine an accurate age to judge people mature and accountable, but new scientific findings regarding the brain, adolescence, and neurodevelopment counter the idea that we can pinpoint one age for everyone.
Playing some video games can cause serious harm, while others might improve or restore skills, suggested three panelists at the American Association for the Advancement of Science this week.
“Not all games are created equal,” said Chandramallika Basak, a researcher at the University of Texas at Dallas. She and her colleagues study how memory and other skills change across our lifespan; part of that includes research investigating brain and cognitive effects of different games, especially as people get older.
Not everything in your brain declines with age (crystallized memory stays strong), but she’s looking for activities that could strengthen the ones that do, especially working memory (including how fast you can update current information) and task-switching (how fast you can switch when multitasking). Assuming there is a “functional threshold” for success at daily life, she wonders, “Can we keep this declining cognitive abilities stable for a few more years” above this threshold. “If I’m going to live to 90, I’d rather get it [dementia] at 89” as opposed to earlier, she said.
What a (incremental) difference seven years make. In 2009, when we wrote about Dana Alliance member David Holtzman’s work, the headline was “Could Sleep Disorders Contribute to Alzheimer’s?” This month, Scientific American describes the work he and colleagues at Washington University School of Medicine in St. Louis are doing using the headline “Why Sleep Disorders May Precede Parkinson’s and Alzheimer’s.” We’ve gone from “maybe take a look” to “what’s the mechanism” on evidence for a link between sleep troubles and risk for neurodegenerative disorders has come.
Scientific American’s Simon Makin calls the Holtzman lab’s 2009 discovery the “best evidence for a causal relationship” From our story: