Autism is a mysterious and puzzling disorder. In 1943, American child psychiatrist Leo Kanner first published a paper describing 11 children who were highly intelligent but displayed “a powerful desire for aloneness” and “an obsessive insistence on persistent sameness.” He called this condition “early infantile autism.” Prior to that time, people with autism were simply called insane. Autism is now officially known as autism spectrum disorder (ASD) and, while there is a wide variation in the nature and severity of its signs, people with ASD typically have difficulty with social communication and interaction, restricted interests, and repetitive behaviors. Continue reading
People are hungry for data about video games and the brain. One of our most popular stories, still consistently in the Top 10, is a longreads Cerebrum essay from back in 2009, “Video Games Affect the Brain—for Better and Worse.” Writer Douglas Gentile, Ph.D., concludes:
With the exception of educational games, most video games’ effects on brain and behavior are unintentional on the part of both the designers and the players. Nonetheless, research suggests that the effects are real. Video games are neither good nor bad. Rather, they are a powerful form of entertainment that does what good entertainment is supposed to do—it influences us.
In 2012, we followed up with a news story on research targeting more specific areas of cognition that might be affected by playing video games:
At the Dana Foundation, we strive to make credible and current information about the brain available to as many people as possible. As part of that effort, we have recently taken steps to make our materials accessible to people who are deaf or hard of hearing.
The majority of our YouTube videos are now closed captioned, including our Neuroscience and Society Series, public talks organized by AAAS and the Dana Foundation covering exciting topics in brain science such as architecture and the brain, truth and lying, and meditation. Our Cerebrum podcasts, which feature our Cerebrum editor in conversation with neuroscientists on topics such as the challenge of overcoming glioblastoma, how the human neocortex sets us apart, and Ketamine’s potential to effectively treat depression, now have accompanying transcripts.
Looking for one of our closed caption videos to start with? Check out our brand new Successful Aging and Your Brain On Demand video below to learn about how the brain works, brain diseases and disorders, and tips for leading a brain healthy lifestyle!
– Ali Chunovic
“We shape our buildings and afterwards our buildings shape us” – Winston Churchill
When he made this remark, the great orator was actually speaking about the reconstruction of the House of Commons, but the sentiment is equally true for the more modest buildings we see around us every day and the spaces we inhabit regularly. Using scientific methodology, architects and neuroscientists are increasingly collaborating to explore the variety of human experiences that can change with the design of buildings. Does it matter to our brains if a building has lots of curves or lots of sharp angles? As we walk the streets of our cities, what are the effects on our brains of façade design, greenspaces, and street geometry? Sophisticated neuroimaging technologies have made it possible to answer questions like these. Finally, the program will address the special challenges when designing buildings and rooms for individuals suffering from the extreme neurological deficits that are present in dementia, in general, and Alzheimer’s, in particular.
Thursday, March 15, 2018
5:30 – 8:00 pm (EST)
1200 New York Avenue NW
Washington, DC 20005
Margaret Calkins, Ph.D.
Eve Edelstein, M.Arch., Ph.D.
Research Director, Human Experience and Gadget Labs
Justin Hollander, Ph.D.
Associate Professor, Urban and Environmental Policy
Frederick Marks, AIA, LEED AP BD+C, Six Sigma Green Belt
Visiting Scholar and Research Collaborator
Salk Institute for Biological Studies
“Every generation has been trying to figure out how to use brain-related technology to improve security,” from caffeine to computer enhancement, bioethicist Jonathan Moreno, Ph.D., said at the Capitol Hill briefing “Neurotechnology and the Military” last week. Moreno and neuroscientist Leigh Hochberg, M.D., Ph.D., had teamed up to give a similar presentation at a luncheon six years ago, and on Friday the two brought us up to date.
Thanks to a half-century of federally funded basic research, researchers have developed a chip carrying 144 electrodes that can be inserted into people’s skulls (over the motor cortex) and send impulses to computers to drive a cursor or a mechanical object, said Hochberg, the director of the Center for Neurotechnology and Neurorecovery at Massachusetts General Hospital and a professor at Brown University and Harvard Medical School.