From the Archives: Some Brain Science for #VideoGamesDay

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People are hungry for data about video games and the brain. One of our most popular stories, still consistently in the Top 10, is a longreads Cerebrum essay from back in 2009, “Video Games Affect the Brain—for Better and Worse.” Writer Douglas Gentile, Ph.D., concludes:

With the exception of educational games, most video games’ effects on brain and behavior are unintentional on the part of both the designers and the players. Nonetheless, research suggests that the effects are real. Video games are neither good nor bad. Rather, they are a powerful form of entertainment that does what good entertainment is supposed to do—it influences us.

In 2012, we followed up with a news story on research targeting more specific areas of cognition that might be affected by playing video games:

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Brain Game Setback

cere_110114_article_featTwo years ago we published a Cerebrum article, “The Brain Games Conundrum: Does Cognitive Training Really Sharpen the Mind?” Complicating the issue for our co-authors, Walter R. Boot and Arthur F. Kramer—both neuroscientists who had spent years studying cognitive psychology, neuroscience, and aging—were two open letters to the neuroscience community from more than one-hundred scientists, one objecting to effectiveness claims made by brain-game companies and the other a rebuttal saying brain training has a solid scientific base.

Near the end of a Q&A with Boot and Kramer following the article’s publication, Boot predicted that “maybe in ten years we might know enough to make more definitive recommendations.”

Boot’s prediction was reaffirmed earlier this week with the publishing of a comprehensive evaluation of the scientific literature on brain games in the journal Psychological Science in the Public Interest. Seven scientists, including Boot, reviewed more than 130 studies of brain games and other forms of cognitive training. The evaluation included studies of products from industry giant Lumosity.

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Moving Toward a Healthy Brain

Last week, experts Arthur Kramer, Jim Koenig, and Sarah M. Ingersoll gathered in DC for a Capitol Hill briefing on physical exercise and its effects on brain health. You can now watch the video of the event to find out: Does a healthy body equal a healthy brain?

The Dana Foundation supports a grant to the American Association for the Advancement of Science (AAAS) for a series of briefings designed to educate Congressional members and their staffs about topical issues in neuroscience.

 

Free Public Briefing on Physical Activity and Brain Health

It’s no secret that exercise and physical activity are central to public health. But does a healthy body equal a healthy brain?

Exercise

Photo Credit: Shutterstock

Come to a free public luncheon briefing, “Moving Toward a Healthy Brain: Physical Activity and Brain Health,” hosted by the American Association for the Advancement of Science (AAAS), through the support of the Dana Foundation, and in conjunction with the Congressional Neuroscience Caucus.

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Lumosity Fined for Deceptive Advertising

cere_110114_article_featWhen we published the Cerebrum article,  “The Brain Games Conundrum: Does Cognitive Function Really Sharpen the Mind?”, and a follow-up Q&A with the authors in November 2014, three aspects of the article were crystal clear: I) Few topics in neuroscience evoke as much debate as brain game effectiveness. 2) Advertising has convinced tens of thousands of people to open their wallets and buy products. 3) The science surrounding the benefits of brain games is sketchy at best.

The article was in direct contrast to website claims by Lumosity, a major player in the brain-game business, with more than $1 billion a year in revenues and 60-million members. At the time, Lumosity’s website boasted of nine peer-reviewed studies, 36 university collaborators, and testimonials galore.

Now, according to the Federal Trade Commission (FTA):

The creators and marketers of the Lumosity ‘brain training’ program have agreed to settle FTA charges alleging that they deceived consumers with unfounded claims that Lumosity games can help users perform better at work and in school, and reduce or delay cognitive impairment associated with age and other serious health conditions.

As part of the settlement, Lumos Labs, the company behind Lumosity, will pay $2 million in redress and will notify subscribers of the FTC action and provide them with an easy way to cancel their auto-renewal to avoid future billing.

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